﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace space_scavenger.Behavior
{
    interface IEnemyBehavior : IBehavior<Enemy>
    {
        bool shouldAttack(GameTime gameTime);
        bool doAttack(GameTime gameTime);
    }
}
